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Openings
A case not so rare

To win some seeds in the first moves of the game of Awarichess is not of big one gene for the opponent since it is good for his potential at Awari. Often, in Awari, too much short-term materialism is not very good. It is however necessary to pay very attention at the very beginning of the game not to let the opponent win too many seeds in a row. Seen the narrow position of this phase of the game, a mate can arise very quickly.

The following example (standard Awarichess) is typical for whom is not careful :

1.Fa?! This move has bad reputation in Awari.
2.Cb?? Give two seeds and especially important possibilities for South.
3.Da Nearly forced.
4.F(3)a
5.Bb?!
These two lost seeds bring nothing.
6.F(2)e
7.Df
8.Da
Two seeds have to fall in any case.
9.F(2)

And North (the blacks) can give up because whatever is the continuation of the game of Awari, South has already won 7 fateful seeds.

The suite of powers will be :

1:W 2:W 3:W 4:W 5:W 6:W 7:W ...

On the chessboard :

1. (1)e4 or (1)e3 (2)0 Represent the zero move imposed by the second white power.
2. (3)Bc4 (or (3)Qh5) (4)0
3. (5)Qh5 (6)0
4. (7)Qxf7#
(ou (7)Bxf7# as on the diagram of the homepage)

A mate of the shepherd in its purest. This position can arise only in a artificial and farcical way in classic Chess. For example:

1. e4 Nc6
2. Be2 Nb8
3. Bc4 Nc6
4. Qh5 Nb8
5. Qxf7#

A little more complicated case

1.Fb
2.Bc
3.Fd
4.Da(3)?? +-
Short-term materialist vision. It is already lost in a forced way.
5.C(9)a [ e Cf D(2) Win at least another two seeds later. ] [ f Ce D(2) Win at least another two seeds later. ]
6.F(2)a
7. D
Win at least another two seeds later.

Following powers always arrive :

1:B 2:B 3:B 4:W 5:W 6:W 7:W
8:W 9:W 10:W 11:W 12:W 13:W 14:W
15:W 16:W

Whatever will be the continuation, when we shall pass in Chess :

1. (1)0 (2)Nh6 The most resistant.
2. (3)0 (4)0
3. (5)e4 (6)0
4. (7)Qh5 (8)0
5. (9)Bc4 (10)0
6. (11)Qxh6 (12)0
7. (13)Qxg7 (14)0
8. (15)Bxf7#
or
6. (11)d4 (12)0
7. (13)Bxh6 (14)0
8. (15)Bxf7#
ou
5. (9)Nf3 (10)0
6. (11)Ne5 (12)0
7. (13)Nxf7 (14)0
8. (15)Nd6#



( ANIMATION 1 )

Using the 16th power, the whites can mate as follows :

5. (9)Nf3 (10)0
6. (11)Ne5 (12)0
7. (13)Bc4 (14)0
8. (15)Qxf7+ Nxf7
9. (16)Bxf7#


e(2) in the 4th move of awari was much better in spite of 5.A(4) and the position would have been balanced.

Other case of violent opening

The long series of powers give spectacular suites. For example :

1:W 2:W 3:B 4:B 5:B 6:B 7:B
8:B 9:B 10:B 11:W 12:W 13:W 14:W
15:W 16:W 17:W 18:W 19:B 20:B 21:W
22:W 23:B 24:B 25:W 26:W 27:B 28:B
and so on

1. (1)g3 The white queen is lost. (2)0
2. (3)0 (4)d5
3. (5)0 (6)Bg4
4. (7)0 (7)Bxe2
5. (9)0 (10)Bxd1
6. (11)d4 (12)0
7. (13)Bg5 (14)0
8. (15)Bxe7 (16)0
9. (17)Bxd8
The black queen too [ or 6. (11)Nf3 (12)0 7. (13)Ne5 (14)0 8. (15)Nc6 (16)0 9. (17)Nxd8 ]

Moves 2 to 5 with d6 instead d5 is very bad because of

6. (11)Nf3 (12)0
7. (13)Ne5 (14)0
8. (15)Bc4 (16)0
9. (17)Bxf7#



With long series, it is not always easy to know if it is necessary to take advantage of its serie or to take already defensive measures in anticipation of the opposite serie. Awarichess gets closer enough of "progressive" Chess : the whites play a move, then the blacks play 2 moves, then the blacks play 3 move, and so on. It should please the amateurs of resolution of chess problems of the kind "the whites play and checkmate in 5 moves". It gets also closer enough of "Marseillais" chess where every camp play 2 following moves.

With Awarichess, there are so many heterodox variants as there is of series generated by the awari game which acts as meta-game (standard Awarichess). Awarichess is a supremely varied game.

Naturally all the openings do not contain very long series.

Openings at synchronous Awarichess

The presented cases higher are less frequent with the synchronous rule because the moves of Awari are played only by series going from a seeds takink to the other one. In that case, the interweaving of both games is even more complex to manage.

Conjecture

The position is the beginning position. Prove, if it is possible, that the whites make a miniature, more exactly checkmate in no more than 10 chess moves (by counting the zero moves too) after 1.Fa 2.Cb?? in Awari : 3.D! is a very strong move.